EasyQuest Editor Reference
Sidebar
- Searchbar - Search for a quest by name.
- Add Quest - Adds a quest to the list.
- Fix IDs - Fixes any gaps in IDs, along with properly updating the references to quest that have their IDs changed.
Quest Info (Main Window)
- ID - The ID of the quest. this is determined by it's initial place in the list.
- Name - The name of the quest.
- Description - The description of the quest.
- Turn-In Quest Description - Optional dialog you can use when the quest is turned in.
- Auto Complete - If the quest should be completed as soon as all objectives are complete.
- Objectives In Order - If the objectives have to be completed in order.
- Max Repeat Times - How many times the quest can be done. Set to -1 for an infinite amount of times.
Quest Objectives (General)
- Objective Type - The type of objective.
- Scene - The scene this quest happens in. This looks to see if any of the currently loaded scenes are it. If blank, doesn't care about the scene.
- Short Description - Optional description of the objective that you can display for the player.
Quest Objective (Go To)
- Position - The position the player has to go to.
- Max Distance Away - How close the player has to be before the objective is considered complete.
Quest Objective (Collect/Defeat)
- Objective Position - If this quest is scene and/or position based.
- Item/Enemy Name - The name of the item/enemy being tracked.
- Amount Needed - How many of the item/enemy is needed.
Quest Objective (Move Obj)
- Object Name - The name of the object. Used when grabbing a reference to the gameobject.
- Position - The position it needs to be in.
- Compensation - How fat the player can be before considered at the position.
Quest Objective (Return To/Talk To)
- Returner/Conversation Name - The name of who you have to return to. This doesn't have to be the gameobject's name, you can learn about this in the Handling Quest section.
Quest Need Finished
Add here the IDs of the quest that need to be completed before this one becomes avaliable.